Browsing all articles from July, 2010.
Pimp Mobile
Since I have finished work on the DSA website, I decided to get back to doing some 3d models. Here is one I just started working on, a 1970′s style lowrider pimps car. http://mwhite.slowchop.com/muscle.html /wave
Python Quake 3 server rcon and query class
Once again, I couldn’t find a Quake 3 server query/rcon class for Python so I made one. This one is substantially better then the PHP Quake 3 rcon class that I made a few days ago. It’s called pyquake3. The features are: * Simple interface * Automatic retries * Can access server variables * Can [...]
Quake 3 PHP rcon class
I couldn’t find one, so I made my own Quake 3 PHP rcon class. It’s quite simple at the moment, but it works just fine. I put a one second pause before each rcon command because Quake 3 seems to ignore packets that are sent too quickly.
A fast Python vector class
Since completing the first version of Roids, I decided to get right into optimisation. After running the Python profiler, I noticed my vector class was taking a long time in __getitem__, so I did some tests. It turns out that __getitem__ is extremely slow compared to direct attribute access. For example in some cases I [...]
Thoughts
Firstly, welcome to the blog, I know all of you are very excited about it. I’m currently working on a website and am always interested in opinions. http://mwhite.slowchop.com/dsa/site2.html
40 hour python multiplayer game challenge
After 6 days and 40 hours I managed to make a simple multiplayer game called Roids. On the surface it looks like another Asteroids clone but it is a litte more then that. At the moment Roids has two teams with players that fly around just like the original Asteroids, but one player on each [...]
What is Slowchop Studios?
Good question. We like to keep our secrets, well, secret. There have been many questions asked about Slowchop Studios and some of them may be answered on this web site.