Browsing all articles tagged with osx.
Gravit universal binary released for Mac OS X
Tuesday, August 10, 2010
Gravit is an Open Source gravity simulator I started writing in 2003 and worked on it in my spare time until about 2005. It’s written in C and uses OpenGL, SDL and Lua. Even though Gravit has worked on Mac OS X for a while, I didn’t get around to actually making a bundled application [...]
Creating an OS X Installer for Python modules and extensions
Wednesday, August 27, 2008
In the past, people have hassled me to make it easier for them to install my applications and libraries on OS X. I’m not very skilled with OS X, and searching for how to do this task took some time. I’ve made a script that does this in a modular way for Python. Specifically, this [...]