Gravit universal binary released for Mac OS X

Gravit is an Open Source gravity simulator I started writing in 2003 and worked on it in my spare time until about 2005. It’s written in C and uses OpenGL, SDL and Lua.

Even though Gravit has worked on Mac OS X for a while, I didn’t get around to actually making a bundled application for it until now. Normally you would have had to compile it from source, usually with some tinkering of the source code and build settings.

The UI needs some more work to make it more like an OS X application, but I don’t have time for it at the moment. For now, here is the gravit-0.5.0.dmg universal binary and a quick tutorial on using it. Don’t forget to hold down the fn key when dealing with function keys, and if you have any problems please tweet them at me. Enjoy!